

To me, it’s closer to an open-world RPG in spirit.

Caves of Qud plays as a roguelikeĬaves of Qud plays as a roguelike, with turn-based movement, arrow-key movement, tile graphics, procedurally generated levels, and melee combat where you run into your opponent and hope it doesn’t hit you, seduce you, chop off your face, steal your memory, teleport you to nowhere, etc. Don’t worry, though-you can always roll a new character. Die-Caves of Qud is brutally difficult and deaths are permanent. Learn the lore-there’s a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians. Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud. Pursue allegiances with over 60 factions-apes, crabs, robots, and highly entropic beings-just to name a few.

So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things. That means they have levels, skills, equipment, faction allegiances, and body parts. Hack the limbs off monsters-every monster and NPC is as fully simulated as the player. Dig through everything-don’t like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Explore procedurally-generated regions with some familiar locations-each world is nearly 1 million maps large. Assemble your character from over 70 mutations and defects and 24 castes and kits-outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself-it’s all the character diversity you could want. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world. You approach a watervine farmer-he lifts the brim of his straw hat and says, “Live and drink, friend.” The game takes place in a post-apocalyptic science fantasy setting and is inspired by the pen-and-paper role-playing games Gamma World and Dungeons & Dragons. You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky. On the horizon, Qud’s jungles strangle chrome steeples and rusted archways to the earth. There are huts wrought from rock salt and brinestalk.
